City: Zashigi̊ Ji̊ Qi̊v

Zashigi̊ Ji̊ Qi̊v

Zashigi̊ Ji̊ Qi̊v
Example Tauran architecture.
StateHobben
ProvenceZophtevub̄ Provence
RegionÁnánd-jipt Woods
Founded1331
Community LeaderLord Gorthassel
Area21 km2 (8 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation7844 m (-17214 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population5057
Population Density240 people per km2 (632 people per mi2)
Town AuraNecromancy
Naming
Native nameZashigi̊ Ji̊ Qi̊v
Pronunciation/zaʃ/ /ˈigi̘/
Direct Translation[counter (flat; elevated surface)] [favorite]
Translation[Not Yet Translated]

Zashigi̊ Ji̊ Qi̊v (/zaʃ/ /ˈigi̘/ [counter (flat; elevated surface)] [favorite]) is a subtropical City located in the Zophtevub̄ Provence of the Hobben.

The name Zashigi̊ Ji̊ Qi̊v is derived from the Goblin language, as Zashigi̊ Ji̊ Qi̊v was founded by Tshelî, who was culturaly Tauran.

Climate

Zashigi̊ Ji̊ Qi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Zashigi̊ Ji̊ Qi̊v receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Zashigi̊ Ji̊ Qi̊v covers an area of nearly 21 km2 (8 mi2), and an average elevation of 7844 m (-17214 ft) above sea level.

Overview

Zashigi̊ Ji̊ Qi̊v was founded durring the early 14th century in winter of the year 1331, by Tshelî. The establishment of Zashigi̊ Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Zashigi̊ Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Zashigi̊ Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Zashigi̊ Ji̊ Qi̊v is buildings have been located at convienant points along the cliff Zashigi̊ Ji̊ Qi̊v was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Zashigi̊ Ji̊ Qi̊v weathering a full scale bombardment durring a siege. Astonishigly, the budget focused millitary grade defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Zashigi̊ Ji̊ Qi̊v is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Zashigi̊ Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zashigi̊ Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zashigi̊ Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zashigi̊ Ji̊ Qi̊v's parks.

Zashigi̊ Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zashigi̊ Ji̊ Qi̊v.

Zashigi̊ Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zashigi̊ Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zashigi̊ Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zashigi̊ Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zashigi̊ Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zashigi̊ Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zashigi̊ Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zashigi̊ Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Zashigi̊ Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Zashigi̊ Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zashigi̊ Ji̊ Qi̊v's natural decorations nor waterways.

Zashigi̊ Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zashigi̊ Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zashigi̊ Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Zashigi̊ Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, summer is skipped in Zashigi̊ Ji̊ Qi̊v.

The Grimstalker near Zashigi̊ Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Zashigi̊ Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Necromancy energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 15
  • Farm Laborer: 24
  • Hunters: 17
  • Milk Maids: 12
  • Ranchers: 6
  • Ranch Hands: 12
  • Shepherds: 13
    • Farmland: 20430 m2
    • Cattle and Similar Creatures: 1264
    • Poultry: 15171
    • Swine: 1011
    • Sheep: 50
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 505

Craftsmen

  • Arms and Toolmakers: 9
  • Blacksmiths: 10
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 11
  • Candlemakers: 18
  • Carpenters: 16
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 34
  • Furriers: 3
  • Glassworkers: 19
  • Gunsmiths: 10
  • Harness-Makers: 4
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 9
  • Scabbardmakers: 10
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 17
  • Tailors: 25
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 6
  • Weavers: 14
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 13
  • Chandlers: 12
  • Chicken Butchers: 13
  • Entrepreneurs: 5
  • Fine Clothiers: 12
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 21
  • Spice Merchants: 6
  • Wine-sellers: 10
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 21
  • Barbers: 22
  • Coachmen: 7
  • Cooks: 20
  • Doctors: 10
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 16
  • Healers: 13
  • Housekeepers: 15
  • Housemaids: 25
  • House Stewards: 15
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 15
  • Nursery Maids: 9
  • Pastrycooks: 15
  • Restaurateur: 21
  • Tavern Keepers: 25

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 10
  • In-Town Couriers: 11
  • Long Haul Couriers: 11
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 14
  • Millers: 11
  • Miners: 12
  • Oilmen and Polishers: 8
  • Postmen: 12
  • Pure Finder: 6
  • Skinners: 16
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 16
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 13
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 5
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 7
  • Civil Clerks: 10
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 9
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 33
  • Monks, Monastic: 16
  • Monks, Civic: 14
  • Historian, Oral: 11
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 12
  • Priests: 20
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 7
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 22
  • Military Officers: 15

Cottage Industries

  • Brewers: 15
  • Comfort Services: 18
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 16
  • Needleworkers: 18
  • Potters: 8
  • Preserve Makers: 14
  • Quilters: 7
  • Seamsters: 26
  • Spinners: 14
  • Tinker: 5
  • Weaver: 14

Artists

  • Actors: 5
  • Architects: 1
  • Bards: 7
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 16
  • Writers: 16

Produce Industries

  • Butter Churners: 16
  • Canners: 14
  • Cheesmakers: 21
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 11

1803 of Zashigi̊ Ji̊ Qi̊v's population work within a Foundational Occupation.

3052 of Zashigi̊ Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 202 (4%) are noncontributers.

Points of Interest

Zashigi̊ Ji̊ Qi̊v makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a lance of Necromancy, an a lance imbued with potent amounts of Necromancy energies was created near Zashigi̊ Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History